Feature-Preserving Mesh Decimation for Normal Integration

Jun 11, 2025·
Moritz Heep
Moritz Heep
,
Sven Behnke
,
Eduard Zell
· 2 min read
Abstract
This work improves normal integration for 3D surface reconstruction by replacing dense pixel grids with sparse anisotropic triangle meshes. By adapting mesh density to local geometry – preserving detail in complex areas while simplifying flat regions – we achieve significant compression. This reduces processing time from hours to minutes for high-resolution images while maintaining accuracy
Type
Publication
Accepted for CVPR

Motivation

Normal integration reconstructs 3D surfaces from normal maps obtained e.g. by photometric stereo. These normal maps capture surface details down to the pixel level but require large computational resources for integration at high resolutions. In this work, we replace the dense pixel grid with a sparse anisotropic triangle mesh prior to normal integration. We adapt the triangle mesh to the local geometry in the case of complex surface structures and remove oversampling from flat featureless regions. For high-resolution images, the resulting compression reduces normal integration runtimes from hours to minutes while maintaining high surface accuracy.

Overview

Our algorithm iteratively refines an existing triangle mesh in screen space based on the observed surface normals from photometric stereo. We initialize this triangle mesh by covering each foreground pixel with two triangles. We then repeatedly

  1. Collapse Edges that are inconsequential for the surface shape,
  2. Align Edges with ridges and furrows of the underlying surface and
  3. Move Vertices onto ridges and furrows.

The result is triangle mesh that is much sparser than the original pixel grid and well-adapted to represent the underyling surface after normal integration.

Low Resolution
Low Resolution
Mid Resolution
Mid Resolution
High Resolution
High Resolution
The sparsity is controlled either explicitly by setting a vertex budget or implicitly by setting a limit on the allowed deviation from the underlying surface.

Result

Isotropic
Ours
Final triangle meshes after integration for isotropic remeshing and our anisotropic decimation. Despite having comparably many vertices, our anistropic decimation preserves details much better.

Our results show that careful alignment of vertices and edges to ridges and furrows of the underlying surface is key to surpassing the quality of previous methods and maintaining high geometric faithfulness even at high compression ratios. Conversely, we achieve comparable results to pixel-based methods at moderate compression ratios. Our method is versatile and allows balancing runtime and quality. It can be adjusted to the needs of almost any photometric stereo pipeline. We included mesh files in the supplementary material to give an impression of the quality of our method.

Citation

@article{heep2025feature,
  title={Feature-Preserving Mesh Decimation for Normal Integration},
  author={Heep, Moritz and Behnke, Sven and Zell, Eduard},
  journal={arXiv preprint arXiv:2504.00867},
  year={2025}
}
Moritz Heep
Authors
PhD Student
Sven Behnke
Authors
Head of Autonomous Intelligent Systems Group
Eduard Zell
Authors
Independent Researcher